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Mission

Creators should not lose their worlds after exporting a file.

The mission of Ekza Space is to let 3D creators keep ownership of their work, license it across games and virtual worlds, and receive a fair share of revenue from future usage.

The Problem

3D artists, designers, riggers, animators, and asset creators often sell work once and give up most of the future upside. A studio or game can keep earning from that content for years, while the original creator has no portable record of authorship, license, usage, or revenue participation.

Ekza Space changes the model by giving each asset a digital history:

  • who created it;
  • which files and metadata describe it;
  • which license applies;
  • who owns or can use it;
  • which games or SDKs can load it;
  • how revenue can be distributed.

Product Principle

Ekza is not only a minting flow. The protocol should support the whole life of a 3D asset:

  1. creation and collaboration;
  2. metadata publication;
  3. on-chain ownership;
  4. license verification;
  5. SDK integration;
  6. marketplace discovery;
  7. creator royalties or profit sharing.

Strategic Vision

The long-term product shape is:

GitHub plus Unity Asset Store plus NFT licensing layer for 3D creators.

More precisely, Ekza Space is a collaborative protocol and platform where creators can publish 3D assets, prove authorship, license usage, integrate assets into games, and receive ongoing compensation.

Scope Boundaries

Ekza should stay credible and focused:

  • Solana-native ownership and licensing are core.
  • 3D assets, avatars, and Spaces are product surfaces.
  • SDKs are the developer layer.
  • Marketplace and royalties are economic layers.
  • AI is an assistant layer, not the center of the product.
  • OMOBA is a showcase game, not the whole project.

Success Criteria

A good Ekza feature should make at least one of these outcomes stronger:

  • a creator can prove authorship;
  • a developer can use an asset safely;
  • a buyer can understand the license;
  • a collaborator can receive revenue;
  • a game can load the asset without custom one-off work;
  • a Space or avatar becomes portable across products.